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JV Softball

Last Revised on January 18, 2012

  1. Practice Schedule/Scrimmage Games – Both Fast Pitch and Slow Pitch Divisions
    1. It is the responsibility of all coaches to ensure that For the Sake of God’s Children policies for Diocese of Wilmington are being followed at practices and games.  
    2. Three (3) practices and/or scrimmages are permitted per week.
    3. Practices are to be no longer than two (2) hours in duration.
    4. Scrimmages noted in line "a" above are any games other than a CYM scheduled game or a tournament game.
    5. Practices are NOT to be held on Sunday mornings.
    6. It is strongly recommended that teams have at least one individual certified in CPR present at all practices and games. The individual may be a parent, coach or parish volunteer and the certification should be current and should have been completed by an accredited institution (i.e., Red Cross, American Heart Association).
  2. Game Rules - National Federation of State High School Associations- Please note: Junior Varsity softball is the only CYM program that does not have independent officials umpiring games. Volunteer parents and/or spectators are used to umpire games.  Coaches are expected to assist umpires by avoiding disputes on calls and are to show leadership and sportsmanship in controlling player/spectator conduct. - Exceptions/Additions
    1. The below sections and subsections will indicate (B) if the rule applies to both Fast Pitch and Slow Pitch Divisions, (FP) if the rule applies to the Fast Pitch Division only or (SP) if the rule applies to the Slow Pitch Division only.
    2. GENERAL JV SOFTBALL RULES
      1. (B) - A regular season regulation game will consist of six (6) innings.  A game that is stopped due to weather, darkness or permit time expiring will be considered a completed regulation game if four (4) full innings have been completed.  It will also be considered a completed game if three and a half (3 ½) innings have been completed and the home team is ahead.  If less innings have been played, the game will be considered a suspended game and will be played on a later date from the point where the game was stopped.
      2. (B) - A team will consist of ten (10) players.  However, a team may begin a game with but not less than nine (9) players.  If a tenth player appears later, she may enter the game but must bat in the tenth position in the batting order.
      3. (B) - Infield fly rule is in effect for JV Fast Pitch Softball however it is NOT in effect in JV Slow Pitch Softball.
    3. IN THE FIELD AND PITCHING
      1. (B) - Four (4) outfielders must be used; three (3) must be on the grass outfield.  If the 4th outfielder is used in the infield, that player must be placed behind 2nd base.
      2. (B) – Pitchers are limited to three (3) warm-up pitches between innings.
      3. (SP) – In the Slow Pitch Division, the pitcher must deliver the ball at a moderate speed.  It must be an underhand delivery, below the waist, with a perceptible arch of at least three (3) feet from the ground.  It must not reach a height of more than ten (1-_ feet from the ground at its highest point.  The speed of the pitch is left entirely to the judgment of the umpire.
      4. (FP) – In the Fast Pitch Division, a pitcher is permitted to use the normal windmill pitch delivery with no limitations on the speed of the pitch.
      5. (B) – The pitching distance for both Fast Pitch and Slow Pitch is thirty-eight (38) feet.
    4. BATTING
      1. (SP) - A third strike is not charged to a batter on a foul ball in the Slow Pitch Division.
      2. (SP) - In the JV Slow Pitch Division, the Continuous Batting Order is REQUIRED.  All players must be listed in the batting order. Players may be substituted freely in the field and are unlimited.  The batting order remains the same.  In the event a player is hurt or must leave, an out is NOT recorded.  The next player bats without penalty.  Every effort should be made to play each individual in the field a minimum of two (2) innings.
      3. (FP) - In the Fast Pitch Division, the Continuous Batter will NOT be in effect.  However each player suited must play in the field a minimum of two (2) innings and bat at least once.  A violation of this rule will result in a forfeit loss to the team that is in violation.
      4. (B) - For both Fast Pitch and Slow Pitch Divisions, a team’s turn at bat will be considered complete whenever one (1) of the following occurs:
        1. Three (3) outs are recorded
        2. The team has scored five (5) runs during a turn at bat.  The maximum number of runs in an inning is five (5).
        3. The tenth (10th) batter has completed a turn at bat which means all play has stopped and the next batter would be ready to bat.
        4. Rules b and c will not apply for the final inning.
      5. (FP) - In the Fast Pitch Division, a third strike is not charged to a batter on a swinging foul ball that is not caught.
      6. (FP) - In the Fast Pitch Division, a batter may run to first if the batter strikes out and the catcher drops the ball.  See Federation Rules for specifics of the rule.
      7. (FP) - In the Fast Pitch Division, bunting is permitted.  A foul ball on an attempted bunt with two (2) strikes will result in the batter being called out. 
      8. (SP) - In the Slow Pitch Division, bunting is prohibited.
      9. (FP) - In the Fast Pitch Division, a designated hitter (DH) rule is optional.  The "DH" bats for a player in the field.  The player in the field does not bat.  If a coach wants to use the “DH”, the decision must be made at the beginning of the game.  Once the game starts, the “DH” cannot be started. See Federation Rules.
      10. (FP) - The extra player “EP” rule (Extra Player 11th batter/10 fielders that bat) is PROHIBITED for the JV Fast-Pitch Division
    5. RUNNING BASES
      1. (B) - For both Fast Pitch and Slow Pitch Divisions, a substitute runner WILL be used for a catcher on base with two (2) outs.  The substitute runner will come from a player on the bench who is not playing defense in the field.  If there are no players available, the substitute will be the player who made the last out.  This rule assists in speeding up play by allowing the catcher to return to the dugout and put on equipment.
      2. (SP) - For the Slow Pitch Division, base runners must stop when any infielder has control of the ball IN THE INFIELD, and is not attempting to put out any runner. If the runner is more than halfway to the next base when the defensive player gains control of the ball, the runner is awarded the next base.  Otherwise, the runner goes back to the prior base.
      3. (FP) - For the Fast Pitch Division, base runners must stop when any the pitcher has control of the ball IN THE PITCHERS MOUND AREA. If a runner is more than halfway to the next base when the pitcher gains control of the ball in the pitchers mound area, the runner is awarded the next base.  Otherwise, the runner goes back to the prior base.
      4. (SP) - For Slow Pitch Division, a runner is allowed one base advance on an infield out (i.e., a runner on first and the batter grounds out to the first baseman).  The runner on first can move to second, but cannot advance to third base because the ball is controlled by an infielder.  (The important thing to remember is control by the infielder.)  This rule does not apply for the Fast Pitch Division.
      5. (SP) - In the Slow Pitch Division, sliding is not permitted.  Players sliding will be declared automatically out.  Runners must avoid contact with the fielder.  Failure to avoid contact will result in the runner being declared automatically out.  If the runner intentionally runs into the fielder, the runner will be ejected from the game.
      6. (FP) - In the Fast Pitch Division, sliding is permitted.  Runners must avoid contact with the fielder.  Failure to avoid contact will result in the runner being declared automatically out.  If the runner intentionally runs into the fielder, the runner will be ejected from the game.
      7. (FP) - In the Fast Pitch Division, stealing a base is permitted.  However the runner cannot leave the base to steal until the ball leaves the pitchers hand.
  3. Equipment - This section applies to both sections.
    1. It is recommended that anyone wearing metal dental appliances such as braces wear protective mouth guard.
    2. All catchers must wear a mask with throat protector, chest protector, head protector and shin guards.
    3. Individuals warming up the pitcher between innings must wear a head protector and mask with throat protector.
    4. Players who are batting, waiting on-deck, running the bases or coaching a base must wear batting helmets with NOCSEA approved face protector. “Meets NOCSEA standard” must be permanently affixed to the face protector. In addition, the use of chinstraps is mandatory.
    5.  Metal cleats are prohibited for all players.
    6. The home team is responsible for providing bases and a pitching rubber. Bases are to be sixty (60) feet apart. The pitching distance is to be thirty eight (38) feet.
    7. The home team and the visiting team will each provide one (1) game ball to the umpire.  The softball used for JV divisions will be twelve (12) inch ball and read “COR .44” on the ball. The color of the ball or the stitching does not matter.
    8. All bats must be ASA approved and not listed on the “banned” bat list. The ASA certification mark must appear on the bat. The website for “banned” bats is www.asasoftball.com.
  4. SOFTBALL FIELDS - CYM uses New Castle County softball fields.  Permits during the week normally run from 4:00 pm to 5:45 pm.  As a result, games being played on a NCC Field will not start an inning after 5:30 pm.  If there are no teams waiting to play at 5:45 pm, the CYM game can continue.  In order to get games completed, coaches are asked to get players to the field early, start games on time and keep players moving between innings.
  5. Postponements/Make-up Games (B): In the event a game is postponed due to inclement weather, the home team coach is responsible for coordinating the make-up game.  Rescheduling of games is to be completed within 48 hours.
Related Policies:

All coaches (head and assistant) in the CYM program must become thoroughly familiar with the sport specific rules for the sports he/she coaches. It is CYM policy that all sport specific rules be followed for any CYM practice and/or game. 8266